Nakamori Aoko (
bluediligence) wrote in
aurorastation2020-03-12 09:33 am
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Trial Announcement
I'm going to be running an bodyswap explora trial! It is not intended to be a trauma game, per se, but there's likely to be alarming situations and danger, and injury is possible.
The sessions will run for approximately 4~5 hours each:
Saturday 21st - 2PM PST (9PM GMT)
Wednesday 25th - 12:01AM PST (7AM GMT)
Wednesday 25th - 11AM PST (6PM GMT)
Friday 27th - 6PM PST (2AM GMT)
(ALSO IF YOU WOULD LIKE TO RUN ONE OF THE PM SESSIONS, or a separate one, please let me know! P L E A S E.)
!! Please sign up by Thursday 19th if you intend to play! I need time to organise the swaps, and you need time to make your temporary journals. Additionally, remember that part of the fun of bodyswap is the Mystery of who's who.
Sign up HERE with your character names; you can play two characters, but please try to put them in separate sessions. Then comment below with the following information:
EDIT, NEW INFO:
Note on magic, powers, etc: If you're playing a character who's magic is tied to their soul, it doesn't mean that it's compatible with the body and you will not be able to use it for the duration of the game.
The sessions will run for approximately 4~5 hours each:
Saturday 21st - 2PM PST (9PM GMT)
Wednesday 25th - 12:01AM PST (7AM GMT)
Wednesday 25th - 11AM PST (6PM GMT)
Friday 27th - 6PM PST (2AM GMT)
(ALSO IF YOU WOULD LIKE TO RUN ONE OF THE PM SESSIONS, or a separate one, please let me know! P L E A S E.)
!! Please sign up by Thursday 19th if you intend to play! I need time to organise the swaps, and you need time to make your temporary journals. Additionally, remember that part of the fun of bodyswap is the Mystery of who's who.
Sign up HERE with your character names; you can play two characters, but please try to put them in separate sessions. Then comment below with the following information:
EDIT, NEW INFO:
Note on magic, powers, etc: If you're playing a character who's magic is tied to their soul, it doesn't mean that it's compatible with the body and you will not be able to use it for the duration of the game.
Thyme
Re: Thyme
Name: Mao
Team: Thyme
What's it like to be your character?:
Mao is an ordinary human boy. He is currently missing his right arm, cut off at the bicep. There is a metal port grafted onto it where a prosthetic would have gone, and some scarring around the area that still aches sometimes. He has a bunch of other scars dotted around his body that do look like they should come from a warrior, but he's not actually that physically strong and nothing about his build indicates a fighter.
Powers and abilities: Mao has a fancy magic ring that is connected to Meridian on Clover and acts as a kind of soulbond contract to channel her powers. Mao himself may not be innately magical, but through his contract, he has the power to transform into a magical knight boy with different colours depending on what element he's channeling. Please note that without his arm, you'll have a floppy sleeve and the glove that normally covers his mechanical hand will just fall off. He can also summon a sword, a fancy magic shield, give stat boosts to himself and others, and generate a whole lot of fire power. This is NOT natural or easy for him, and would be difficult to activate without knowing it's there.
However IF your character is super magical and manages to key into it, here's a breakdown of the powers:
Fire — Hair turns iridescent red, outfit is red. You gain a fancy fire wand that can grow into a large staff if you wanna smack some people. It can create and shape fire.
Air — Hair turns iridescent silver, outfit is a pale shimmery gold. You gain a fancy sword that has AIR SLICES. Air can be used to blow things around but requires delicate precision for any actual control. This includes making yourself fly, if you don't do it carefully you're just gonna throw yourself into the ceiling.
Earth — Hair turns iridescent green (the shorter cut but more the iridescenty colour of the right), outfit is green. You gain a fancy shield and the power to grow fancy vines and plants, and create small localised earthquakes.
Water — Hair turns iridescent blue, outfit is blue. This is the hardest element for Mao to control, because the item is one you have to form yourself. There's no conduit to channel the element through, it relies on magical talent to shape and control water into something you can use. Often he makes a blobby kind of water whip with it that has poor control and just tends to splash around a lot, but if your character is a talented magical user you can make any kind of water weapon your heart desires! This is also the element that creates the stat boost potions, you can imbue any kind of buff you want on water for yourself or someone else to drink.
Re: Thyme
Name: Eliza
Team: Thyme
What's it like to be your character?: Eliza doesn't get enough sleep and drinks too much coffee, but she's in good physical health. Now you can run a 10k, neat! BUT Eliza's body is made to be supported by magic-- unless the resident soul is producing energy, it will suffer weariness, low fever, and aches like a bad body cold. She has a patch of white scales on her chest where she was killed in the murdersnake trial.
Powers and abilities: All of Eliza's necromancy and etc. go with her soul, not with her body. If you can find whatever body Eliza is in however, being in contact with her will alleviate any withdrawal symptoms. AND SHE CAN TURN INTO A BLONDE FLUFFY WOLF.
no subject
Name: Towa Herschel
Team: Thyme
What's it like to be your character?: It's the feeling of being a very short, tiny human. GOOD LUCK GETTING TO THOSE HIGH SHELVES NOW.
That said-- sleep deprivation is also something she's accustomed to putting herself through for the sake of work. If you're not used to it, it's probably going to be a world of hurt. She's gotten used to it so that you'd hardly notice, but it's definitely still there. She works her body really hard, so she is very fit-- but she's also pushed herself a great deal over the years. She's still young though, so her body bounces back very well.
Emotionally, Towa is very hard on herself and is dissatisfied with a lot of aspects of herself. These are things she is trying to work on however, being treated like a child or having aspects of her physique that she's sensitive about pointed out-- feels bad. She sure is jealous of women with real curves. Overall, however, Towa's emotions are primarily positive ones. She has a bright, optimistic spirit and pushes herself really hard. Her instinct is to relieve the burdens on everyone else and do everything she can to support them.
Powers and abilities: Towa does not have the important item related to her powers-- only her magic gun. So the most you can do is fire magical attacks through her large hand-held orbal gun.
Re: Thyme
Name: Felix
Team: Thyme
What's it like to be your character?: Enjoy being a demon. You get shiny new claws and fangs and jet black feathered wings. Good luck figuring out how to draw them back. You get two special scars in this package: one on your chest (just at your heart) that's slightly darker than your regular pale-ish tone and one on the back of your neck (see here for description). The neck one HURTS if anyone touches it. Other than that, you get some good muscle and nice agility bonus! Also white scales around his neck from his death to murdersnake.
Powers and abilities: Most of Felix's Knight of Hell powers are tied to his soul so you can't access those. But hey, you get a shiny amulet at least. Your demon blood allows you to heal others with your blood though. The amount of blood you need to spill depends on the severity of the injury.
Oh and you can do the Thyme wolf transformation, if you like. You can go full wolf or just various wolfy parts.
Sorry, since Other Self is connected to his soul, that's going to stay with Felix. :(