Nakamori Aoko (
bluediligence) wrote in
aurorastation2020-03-12 09:33 am
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Trial Announcement
I'm going to be running an bodyswap explora trial! It is not intended to be a trauma game, per se, but there's likely to be alarming situations and danger, and injury is possible.
The sessions will run for approximately 4~5 hours each:
Saturday 21st - 2PM PST (9PM GMT)
Wednesday 25th - 12:01AM PST (7AM GMT)
Wednesday 25th - 11AM PST (6PM GMT)
Friday 27th - 6PM PST (2AM GMT)
(ALSO IF YOU WOULD LIKE TO RUN ONE OF THE PM SESSIONS, or a separate one, please let me know! P L E A S E.)
!! Please sign up by Thursday 19th if you intend to play! I need time to organise the swaps, and you need time to make your temporary journals. Additionally, remember that part of the fun of bodyswap is the Mystery of who's who.
Sign up HERE with your character names; you can play two characters, but please try to put them in separate sessions. Then comment below with the following information:
EDIT, NEW INFO:
Note on magic, powers, etc: If you're playing a character who's magic is tied to their soul, it doesn't mean that it's compatible with the body and you will not be able to use it for the duration of the game.
The sessions will run for approximately 4~5 hours each:
Saturday 21st - 2PM PST (9PM GMT)
Wednesday 25th - 12:01AM PST (7AM GMT)
Wednesday 25th - 11AM PST (6PM GMT)
Friday 27th - 6PM PST (2AM GMT)
(ALSO IF YOU WOULD LIKE TO RUN ONE OF THE PM SESSIONS, or a separate one, please let me know! P L E A S E.)
!! Please sign up by Thursday 19th if you intend to play! I need time to organise the swaps, and you need time to make your temporary journals. Additionally, remember that part of the fun of bodyswap is the Mystery of who's who.
Sign up HERE with your character names; you can play two characters, but please try to put them in separate sessions. Then comment below with the following information:
EDIT, NEW INFO:
Note on magic, powers, etc: If you're playing a character who's magic is tied to their soul, it doesn't mean that it's compatible with the body and you will not be able to use it for the duration of the game.
Dusk
Name: Dusk/Agent Washington
Team: Clover
What's it like to be your character?: Listen, he's middle aged, and he's had a rough life and SO MANY SURGERIES. He's got lots of aches and pains from old scars and in his joints. Nothing debilitating, but going from a younger/supernaturally healthy body to his, it can be felt.
He's kind of sensitive to touch. Years of armor does that.
He is fully human, but dear god, he is covered in scars. So many scars. Everywhere. He should be dead dozens of times over and he's not. He's also got scars from surgery from getting stuff put in his muscles and on his bones and various things to save his life.
He has two chips implanted at the base of his skull and an empty port. There are wires in his brain.
There is A Ton of muscle memory for fighting. People don't have access to his memories, but they might find trusting those instincts very helpful.
The body is also Tired. Because someone hasn't been sleeping well. It can run well with his limited sleep, but there is definitely tired.
He does have a magic pedant. Do not lose this. Unfortunately people can't use this because it's connected specifically to his soul.
He has. So many weapons on his person. He has an Orbal (RPG energy) Gun, he has an Actual Gun, he has two combat knives, and three throwing knives all hidden all over his body. Don't lose the guns please, and try not to lose all the knives, but one or two is fine.
Powers and abilities: SO THOSE SURGERIES. Dusk has been made into a supersoldier.
He's strong enough to pick up a tree trunk, and his bones are near unbreakable by normal means. He wouldn't exactly achieve superspeed, but he reach top human speeds and he can run a real long time. Endurance is through the roof. Very flexible for a brickhouse dude. If the mind is willing, the body will refuse to give up until days have passed, or an excessive amount of force is applied to it or at least the head. He doesn't need to sleep or eat much to function, though it's generally more pleasant to do so regularly.
He also has extremely good night vision. He can't see in the dark, but he can usually make out something as long as it's not pitch black. He has fairly good hearing too. Reaction time is also extremely good, potentially disorientatingly good.
His brain is kind of fucked up thanks to AI explosion. Your character will find anything they experience in his body, they will be able to recall with perfect clarity. Like saw a recording on HD camera clarity. There is potential to zone the fuck out and get stuck in memories for hours if someone doesn't snap them out of the haze. Lots of potential for getting disorientated between enhanced senses and memory fuckery, how much depends how you want to play with it.
He can also be linked up to technology thanks to the tech shoved in his head and the port. If signals reach out for his head specifically, he can hear it, though most tech doesn't have compatible frequencies to do that without a physical link. (AI's have done it, nothing else has.) But he can connect to things if he so desires, if it's neural link operated.
He was also at the center of time imploding in his universe if your character would pick that up for whatever reason.